Quick Start
Clone the repo, build the engine, and run the demo:
dotnet build MainEngine\RenbokoWorkspace.sln
dotnet run --project DemoGame/DemoGame.csproj
Why Renboko?
Renboko is a modular, service-oriented 2D engine focused on clarity and learnability. It includes rendering, input, physics, UI, audio, and an asset manager.
Contents
- Engine core: scene management, services, renderer, physics.
- DemoGame: small playable demo showing common use cases.
- Assets & content pipeline: easy helpers for file fallback.
Next steps
- Getting Started — build & run locally
- Engine Docs — architecture and how to use systems
- API & Examples — code examples and common patterns
Status
Build: Clean (no warnings). Recent fixes include nullability improvements and more robust asset-loading behavior.
Recommended next steps: add unit tests, enable automated formatting, and finalize content-pipeline assets.